

For many fans, this constant motion is what the series is all about.īut Odeldahl's favorite part of Catalyst involves no movement at all.

On top of a skyscraper, Faith builds up speed and swings onto a thin ledge, where she seamlessly dashes and jumps, rolling onto the roof of the next building and always running, running, running. It stars Faith, a freerunner, as she sprints, slides and leaps around a stark-white futuristic urban sprawl. That's how DICE Design Director Erik Odeldahl describes his latest game, Mirror's Edge Catalyst. "It's a game that's built a lot on momentum and forward movement and not stopping, reaching almost a zen-like thing."
